TY - JOUR AU - Chaimkeeratikanon, Hathaiwan AU - Runggeratigul, Kanok AU - Leaokittikul, Rungruedee PY - 2022/08/01 Y2 - 2024/03/29 TI - Memorizing Japanese Vocabulary by Utilizing Online Study Materials in Project Activities with the Concept of ‘Learning by Doing’ JF - Journal of Arts and Thai Studies JA - ARTS VL - 44 IS - 2 SE - Research Articles DO - UR - https://so08.tci-thaijo.org/index.php/artssu/article/view/464 SP - 131-150 AB - <p>This article aims to study the learning achievement and the satisfaction of students with Japanese vocabulary memorization while participating in a project based on the educational philosophy “Learning by doing”. The target group included 46 second year students from the Asian Studies Department of Japanese language, Faculty of Arts, Silpakorn University.&nbsp; The research method was quantitative using questionnaires to identify the satisfaction of online learning materials, and the satisfaction of working on the project.&nbsp; The collected data was analyzed for percentage, mean, standard deviation and the Pearson correlation coefficient. The result are as follows. 1) the level of student satisfaction for using online learning materials to learn vocabulary was high. 2) the level of satisfaction for all methods of online learning materials was high, with the highest average satisfaction recorded for the presentation of games like Educandy, while the most accessible aspect was YouTube, and the most applicable for future use was Quizizz. From the collected data, the analysis concluded that the games which offered amusement and novelty contributed to the positive satisfaction level of the learners’ vocabulary memorization; however, the games must not prioritise student gaming skills over the ability to remember the vocabulary.&nbsp; 3) As for satisfaction in creating learning media, it was found that the students’ satisfaction for being proud of their work was high and was the highest in average. In the area of group work, the data showed that team collaboration to achieve goals had the highest satisfaction level. 4) The correlation test found that learning achievement was related to satisfaction in using friend-generated media (r=.084, p=.000).&nbsp;</p> ER -