Journal of Education Yala Rajabhat University https://so08.tci-thaijo.org/index.php/jeduyru <p><strong>Journal of Education Yala Rajabhat University</strong></p> <p><strong>ISSN : 2822-0099 (Online)</strong></p> <p>The Faculty of Education, Yala Rajabhat University, publishes the <em>Yala Rajabhat University Journal of Education</em> with the objective of supporting teaching and learning in master's and bachelor's degree programs at Yala Rajabhat University and other institutions. The journal serves as a platform for disseminating research findings and academic articles from students, faculty members, researchers, alumni, and interested individuals. Additionally, it aims to establish academic networks among educational institutions and other related organizations. The journal accepts and publishes articles in the fields of education, Islamic studies, linguistics and cultural studies, and social studies, and is distributed in an electronic format.</p> <p><strong>Publication schedule:</strong> 2 issues per year (Issue 1 January - June, Issue 2 July - December)</p> <p><strong>Publication Policy and Scope : </strong>The journal considers and accepts articles in the fields of education, Islamic studies, linguistics and cultural studies, and social studies<strong>.</strong> The target audience includes students, faculty members, researchers, alumni, and the general public.</p> <p> </p> en-US nasriyah.ar@yru.ac.th (nursula.c@yru.ac.th) jeduyru@gmail.com (Ms.Nursula Cheleh ) Tue, 30 Dec 2025 23:27:46 +0700 OJS 3.3.0.8 http://blogs.law.harvard.edu/tech/rss 60 The Development of English Reading Comprehension Skills Through the 5W1H Technique Integrated with Infographics for Grade 3 Students at Tessaban 4 (Thonwiti) School, Yala Province https://so08.tci-thaijo.org/index.php/jeduyru/article/view/4725 <p>This classroom research aimed to 1) develop English reading comprehension skills through the 5W1H technique integrated with infographics for Grade 3/1 students at Tessaban 4 (Thonwiti) School, and 2) examine students’ satisfaction with learning English reading comprehension through the 5W1H technique integrated with infographics. The subjects of this research consisted of 25 students from Grade 3/1 who studied English during the first semester of the 2024 academic year at Tessaban 4 (Thonwiti) School, selected through purposive sampling. The research instruments included nine lesson plans focused on English reading comprehension skills, three sets of English reading comprehension exercises, a multiple-choice English reading comprehension test (four-choice type), and a satisfaction questionnaire. The data were analyzed using mean, standard deviation, t-test, and relative gain scores. The research findings revealed that the English reading comprehension skills of Grade 3/1 students at Tessaban 4 (Thonwiti) School significantly improved after learning through the 5W1H technique integrated with infographics at the .05 level of significance. The students demonstrated an average improvement of 69.11, which was at a high level. Furthermore, the students’ overall satisfaction with the learning management using the 5W1H technique and infographics was also at a high level.</p> Muhammad Waeteh, Sawitri Madoma, Budreeyah Cheni Copyright (c) 2025 Journal of Education Yala Rajabhat University https://so08.tci-thaijo.org/index.php/jeduyru/article/view/4725 Tue, 30 Dec 2025 00:00:00 +0700 The Development of English Vocabulary Pronunciation Ability Using Wordwall Learning Games for Grade 4 Students at Ban Poyoh School, Yala Province https://so08.tci-thaijo.org/index.php/jeduyru/article/view/4692 <p>This research aimed to: 1) develop and evaluate the effectiveness of Wordwall learning games for Grade 4 students, aiming to meet the 80/80 efficiency criterion, 2) compare students' English vocabulary pronunciation achievement before and after using Wordwall learning games, and 3) examine students’ satisfaction with learning through Wordwall learning games. The participants were 12 Grade 4 students from Ban Poyoh School, Mueang District, Yala Province, under the Yala Primary Educational Service Area Office 1, during the first semester of the 2024 academic year. The sample was selected by purposive sampling. The research instruments consisted of: 1) six lesson plans using Wordwall learning games; 2) Wordwall learning games; 3) a 20-item English vocabulary pronunciation test; and 4) a student satisfaction questionnaire. The statistics used for data analysis included percentage, mean, standard deviation, and hypothesis testing using a dependent samples t-test. The research findings revealed that: 1) the efficiency of the Wordwall learning games met the 80/80 criterion, with an efficiency value of 80.27/82.08; 2) after learning through Wordwall learning games, students’ English vocabulary pronunciation skills were significantly higher than before learning at the .05 level; and 3) the overall satisfaction of Grade 4 students toward learning through Wordwall learning games was at the highest level (<img src="https://latex.codecogs.com/svg.image?\bar{x}" alt="equation" /> = 4.55, S.D. = 0.62).</p> Afnan Dabu, Nurhaswanee ฺBoto, Ratchada Daengkomen Copyright (c) 2025 Journal of Education Yala Rajabhat University https://so08.tci-thaijo.org/index.php/jeduyru/article/view/4692 Tue, 30 Dec 2025 00:00:00 +0700 The Development of English Vocabulary Retention Ability through Game-based Learning for Grade 4 Students at Anuban Muang Satun School, Satun Province https://so08.tci-thaijo.org/index.php/jeduyru/article/view/4959 <p>This research aimed to: 1) develop the learning achievement in English vocabulary retention before and after learning through game-based activities for Grade 4 students., 2) study the satisfaction of learning to memorize english vocabulary using games for Grade 4 students. The sample group for this research consisted of Grade 4 students from Anuban muang Satun School, Mueang District, Satun Province, under the Satun Primary Educational Service Area Office, Semester 1, Academic Year 2024, totaling 20 students selected by purposive sampling. The research instruments included 3 game-based learning plans, 20-item pre-tests and post-tests, and a satisfaction assessment form. The statistical methods used for data analysis included percentage, mean, standard deviation, and hypothesis testing using the t-test (Dependent Sample). The research findings were as follows: 1) Students’ English vocabulary retention after participating in game-based learning was significantly higher than before learning at the .05 level. 2) The satisfaction of Grade 4 students towards learning to memorize English vocabulary using games was at a high level of satisfaction. (<img src="https://latex.codecogs.com/svg.image?\bar{x}" alt="equation" /> = 4.31, S.D. = 0.50)</p> Tanawut Lee-ngala, Pichsinee Saiyasit, Rossarah Ngasangob Copyright (c) 2025 Journal of Education Yala Rajabhat University https://so08.tci-thaijo.org/index.php/jeduyru/article/view/4959 Wed, 31 Dec 2025 00:00:00 +0700 The Application of Gamification to Enhance Learning in the Topic of Educational Quality Assurance for Chinese Graduate Students in the Master of Education Program in Educational Administration and Leadership https://so08.tci-thaijo.org/index.php/jeduyru/article/view/5671 <p>This research aimed to: 1) compare the learning outcomes of Chinese graduate students in the Master of Education Program in Educational Administration and Leadership before and after applying gamification to enhance learning in the topic of educational quality assurance, and 2) to examine the satisfaction and opinions of Chinese students toward instructional activities using gamification. The research sample consisted of 32 Chinese graduate students in the Master of Education Program in Educational Administration and Leadership at a public higher education institution in Bangkok. The research instruments were 1) a knowledge test and 2) a semi-structured interview. Data were collected by the researcher and analyzed using descriptive statistics, including frequency, percentage, mean, standard deviation, and the t-test. The findings revealed that 1) the mean scores of learning outcomes after applying gamification were significantly higher than those before learning at the 0.05 level of statistical significance, and 2) Chinese students were satisfied with the instructional activities using gamification and expressed the opinion that gamification should be applied to other topics and courses to help students learn and understand the content more easily.</p> Subin Yurarach, Nithipattara Balsiri Copyright (c) 2025 Journal of Education Yala Rajabhat University https://so08.tci-thaijo.org/index.php/jeduyru/article/view/5671 Wed, 31 Dec 2025 00:00:00 +0700 The Relationship Between Social Media Usage Behavior and Anxiety and Self-Esteem Levels of Students in Digital Transformation Subject https://so08.tci-thaijo.org/index.php/jeduyru/article/view/5183 <p>Social media significantly influences students’ mental well-being. This survey research aimed to investigate the relationship between social media usage behaviors (duration, content type, and interaction style) and levels of anxiety and self-esteem among university students. The sample consisted of 91 students enrolled in the Digital Transformation course during the second semester of the 2024 academic year, selected using stratified random sampling. Data collection instruments included a social media usage questionnaire, an anxiety scale, and a self-esteem scale. Statistical analysis involved descriptive statistics (mean, standard deviation, percentage) and inferential statistics (Pearson's correlation coefficient). The findings showed that longer social media usage duration was statistically and significantly associated with higher levels of anxiety. Conversely, proactive and constructive social media interaction was positively correlated with self-esteem. Furthermore, the type of content consumed was found to influence both anxiety and self-esteem to varying degrees. These results provide essential data for developing guidelines to promote digital literacy and well-being within educational contexts.</p> Nalin-on Nuiplot Copyright (c) 2025 Journal of Education Yala Rajabhat University https://so08.tci-thaijo.org/index.php/jeduyru/article/view/5183 Wed, 31 Dec 2025 00:00:00 +0700 The Development of Learning Achievement in Mathematics on the Topic of Division For Grade 4 Students Using Technique Combined with Games https://so08.tci-thaijo.org/index.php/jeduyru/article/view/4499 <p>This research aimed to: 1) develop lesson plans on division for Grade 4 students using combined with game learning, ensuring an efficiency criterion of 70/70 2) compare the mathematics achievement in the division of students before and after lesson combined with Game-Based Learning 3) investigate the satisfaction of Grade 4 students towards the learning management using the technique combined with game. The target group for this research consisted of six Grade 4 students enrolled in the first semester of the academic year 2024 at Ban Huai Yang Chai Phon School, Phon Sung Subdistrict, Chai Wan District, Udon Thani Province. These participants were selected through purposive sampling. The research instruments included: 1) the think pair share technique combined game lesson plans. 2) the mathematics achievement test, and. 3) a satisfaction questionnaire. The research findings revealed that: 1) the learning management plans using the combined with game an efficiency of 74.38/78.33, which exceeded the set criterion of 70/70 2) the students' post-learning achievement in mathematics using the combined with game was significantly higher than their pre-learning achievement at the .05 level of significance. 3) the students' satisfaction with the learning management using the combined with Game was at the highest level (<img src="https://latex.codecogs.com/svg.image?\bar{x}" alt="equation" /> = 4.69, SD = 0.45)</p> <p><strong> </strong></p> nisakorn kinnasee, Somjai Phukrongtung, Onnapha jinda Copyright (c) 2025 Journal of Education Yala Rajabhat University https://so08.tci-thaijo.org/index.php/jeduyru/article/view/4499 Wed, 31 Dec 2025 00:00:00 +0700 A Develop Musical Activities to Behavior Modification of Children with Special Needs https://so08.tci-thaijo.org/index.php/jeduyru/article/view/4991 <p>This study employed a one-group quasi-experimental design with the objective of developing and examining music-based activities to modify hyperactive behavior among children with special needs. The sample consisted of four students with special needs who received behavioral intervention services in a special classroom at Chiang Mai Rajabhat University Demonstration School, Mueang District, Chiang Mai Province, during the first semester of the 2024 academic year, as well as 15 stakeholders involved in providing support services for children with special needs. The research instruments included music-based activities, a hyperactivity behavior assessment form, and participatory action workshops. Data were analyzed using descriptive statistics and the Wilcoxon signed-rank test. The results revealed that the music therapy activities-comprising listening to instrumental music, playing the electronic keyboard, and movement activities accompanied by music-significantly reduced hyperactive behavior after the intervention compared to before the intervention at the 0.05 level of statistical significance. Therefore, it can be concluded that music-based activities are effective in modifying hyperactive behavior among students with special needs.</p> Atitaya Jaitae, Samart Jaitae Copyright (c) 2025 Journal of Education Yala Rajabhat University https://so08.tci-thaijo.org/index.php/jeduyru/article/view/4991 Wed, 31 Dec 2025 00:00:00 +0700 Guidelines for Family Planning in Islamic Teachings https://so08.tci-thaijo.org/index.php/jeduyru/article/view/4247 <p>The objectives of this academic article are to study the meaning, importance and elements of guidelines for family planning in Islamic teachings, has the following objectives: 1) to study the importance of family planning; 2) to study the components of family planning; 3) to apply it in managing family life. This article is a descriptive and analytical document. The study resulted in finding that the elements which are important to family planning include, a process of life planning, encompasses the process of establishing short-term and long-term goals and developing action plans to achieve them, using the family as a foundation. Therefore, it is crucial to enhance quality of life in terms of physical, mental, and financial readiness, fostering a stable and high-quality family. Key approaches to family planning include: 1) selecting spouse, 2) family responsibilities, 3) bringing up children, and 4) creating good examples. The family planning based on the aforesaid important elements could help generate good relationship, mutual care, love and solidarity which enable individuals, family and society to gain well-being and peace.</p> Tanongsak Madthing Copyright (c) 2025 Journal of Education Yala Rajabhat University https://so08.tci-thaijo.org/index.php/jeduyru/article/view/4247 Wed, 31 Dec 2025 00:00:00 +0700