The Dramatic Khon Transference Via Technology to School
Keywords:
Transference, Technology, Dramatic Khon, SchoolAbstract
The research on the Dramatic Khon Transference Via Technology to School aimed to 1) transfer knowledge and practice of Khon performance on Ramayana in the episode of Nang Loy by using technology in teaching Sawettachat School students in Performing Arts subject, 2) teach Performing Arts subject with multimedia in Grade 1-6, and 3) support, maintain, spread Khon performance and cultivate the pride of being Thai to students at Sawettachat School and teenagers in communities. The results found that 1) the transference of knowledge and practice of Khon performance on Ramayana in the episode of Nang Loy by using technology in teaching Performing Arts subject for Sawettachat School students was divided into 4 steps: Step 1 telling story of Ramayana in the episode of Nang Loy through electronic media for students to know briefly about the concept of the story, Step 2 introduce the characters of Ramayana in the episode of Nang Loy via animation, Step 3 practise 7 basic Khon postures and practise doing the postures of hero, heroine, giant and monkey in animation, Step 4 show the accomplishment of students by using technology; 2) teaching Performing Arts subject with multimedia for Grade 1-6 was divided into two parts: Part 1 teaching Performing Arts subject for Grade 1-3 levels with multimedia about practising 7 basic Khon postures and practice doing the postures in order to develop the physical, mental and emotional skills, and Part 2 teaching Performing Arts subject for Grade 4-6 levels with multimedia about practising 7 basic Khon postures and practice doing the postures emphasised the development of intelligence qualities, which are knowledge and memory; and 3) after Sawettachat School students and teenagers in community had been trained to play Khon performance on Ramayana in the episode of Nang Loy with technology, students became part of supporting, preserving, spreading and comprehending in creating the pride of being Thai. It can be seen from the better result and be able to answer questionnaire after getting trained and acknowledged by technology, which found out that the scores after being transfered the knowledge was higher than beforehand, which was statistically significant at the level of .05, and the result of students’ opinion from questionnaire towards playing Khon, characters, roles, philosophic thoughts, and value of Ramayana was in the high level (x̅ = 4.35, S.D.= 0.42). The result of teachers’ opinion from questionnaire towards playing Khon. characters, roles, philosophic thoughts and value of Ramayana, was in the high level (x̅ = 4.23, S.D.= 0.87)
References
ธนิต อยู่โพธิ์. (2534). โขน. กรุงเทพฯ : สถาบันไทยคดีศึกษา.
พรพิไล เลิศวิชา. (2544). การพัฒนาบทเรียนคอมพิวเตอร์มัลติมีเดียเรื่องความรู้เบื้องต้นเกี่ยวกับดนตรีตะวันตก กลุ่มสาระการเรียนรู้ศิลปะ สำหรับนักเรียนช่วงชั้นที่ 3. วิทยานิพนธ์การศึกษามหาบัณฑิต สาขาวิชาเทคโนโลยีการศึกษา มหาวิทยาลัยศรีนครินทรวิโรฒ.
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