EMPLOYING GAMIFICATION FOR FOSTERING INNOVATION
Main Article Content
Abstract
Innovation within an organization involves fostering creativity, which drives growth and enhances competitiveness. However, organizational obstacles and limitations can reduce opportunities for internal innovation. Gamification is the application of game elements—such as points, badges, leaderboards, and challenges—to non-game contexts. Its goal is to increase employee engagement, motivate participation, and create a fun, competitive work environment that stimulates creativity and teamwork. This article aims to explain how gamification can be used to encourage participation in innovation development. To effectively implement gamification, organizations should clearly define goals such as proposing new ideas, collaboration, or experimentation. By incorporating game elements like points, levels, and rewards that are inclusive and aligned with the organization's culture, organizations can enhance creative potential, drive innovation, and create a work environment where employees are motivated and committed to contributing.
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บทความที่ได้รับการตีพิมพ์เป็นลิขสิทธิ์ของคณะวิทยาการจัดการ มหาวิทยาลัยราชภัฏอุดรธานี
ข้อความที่ปรากฏในบทความแต่ละเรื่องในวารสารวิชาการเล่มนี้ ไม่ใช่ความคิดเห็นและความรับผิดชอบของผู้จัดทำ บรรณาธิการ กองบรรณาธิการ และคณะวิทยาการจัดการ มหาวิทยาลัยราชภัฏอุดรธานี ความรับผิดชอบด้านเนื้อหาและการตรวจร่างบทความแต่ละเรื่องเป็นความคิดเห็นของผู้เขียนบทความแต่ละท่าน
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